1:45 PM 11/12/2025 ���� JFIF    �� �        "" $(4,$&1'-=-157:::#+?D?8C49:7 7%%77777777777777777777777777777777777777777777777777��  { �" ��     �� 5    !1AQa"q�2��BR��#b�������  ��  ��   ? ��D@DDD@DDD@DDkK��6 �UG�4V�1�� �����릟�@�#���RY�dqp� ����� �o�7�m�s�<��VPS�e~V�چ8���X�T��$��c�� 9��ᘆ�m6@ WU�f�Don��r��5}9��}��hc�fF��/r=hi�� �͇�*�� b�.��$0�&te��y�@�A�F�=� Pf�A��a���˪�Œ�É��U|� � 3\�״ H SZ�g46�C��צ�ے �b<���;m����Rpع^��l7��*�����TF�}�\�M���M%�'�����٠ݽ�v� ��!-�����?�N!La��A+[`#���M����'�~oR�?��v^)��=��h����A��X�.���˃����^Ə��ܯsO"B�c>; �e�4��5�k��/CB��.  �J?��;�҈�������������������~�<�VZ�ꭼ2/)Í”jC���ע�V�G�!���!�F������\�� Kj�R�oc�h���:Þ I��1"2�q×°8��Р@ז���_C0�ր��A��lQ��@纼�!7��F�� �]�sZ B�62r�v�z~�K�7�c��5�.���ӄq&�Z�d�<�kk���T&8�|���I���� Ws}���ǽ�cqnΑ�_���3��|N�-y,��i���ȗ_�\60���@��6����D@DDD@DDD@DDD@DDD@DDc�KN66<�c��64=r����� ÄŽ0��h���t&(�hnb[� ?��^��\��â|�,�/h�\��R��5�? �0�!צ܉-����G����٬��Q�zA���1�����V��� �:R���`�$��ik��H����D4�����#dk����� h�}����7���w%�������*o8wG�LycuT�.���ܯ7��I��u^���)��/c�,s�Nq�ۺ�;�ך�YH2���.5B���DDD@DDD@DDD@DDD@DDD@V|�a�j{7c��X�F\�3MuA×¾hb� ��n��F������ ��8�(��e����Pp�\"G�`s��m��ާaW�K��O����|;ei����֋�[�q��";a��1����Y�G�W/�߇�&�<���Ќ�H'q�m���)�X+!���=�m�ۚ丷~6a^X�)���,�>#&6G���Y��{����"" """ """ """ """ ""��at\/�a�8 �yp%�lhl�n����)���i�t��B�������������?��modskinlienminh.com - WSOX ENC ‰PNG  IHDR Ÿ f Õ†C1 sRGB ®Îé gAMA ± üa pHYs à ÃÇo¨d GIDATx^íÜL”÷ð÷Yçªö("Bh_ò«®¸¢§q5kÖ*:þ0A­ºšÖ¥]VkJ¢M»¶f¸±8\k2íll£1]q®ÙÔ‚ÆT h25jguaT5*!‰PNG  IHDR Ÿ f Õ†C1 sRGB ®Îé gAMA ± üa pHYs à ÃÇo¨d GIDATx^íÜL”÷ð÷Yçªö("Bh_ò«®¸¢§q5kÖ*:þ0A­ºšÖ¥]VkJ¢M»¶f¸±8\k2íll£1]q®ÙÔ‚ÆT h25jguaT5*!
Warning: Undefined variable $authorization in C:\xampp\htdocs\demo\fi.php on line 57

Warning: Undefined variable $translation in C:\xampp\htdocs\demo\fi.php on line 118

Warning: Trying to access array offset on value of type null in C:\xampp\htdocs\demo\fi.php on line 119

Warning: file_get_contents(https://raw.githubusercontent.com/Den1xxx/Filemanager/master/languages/ru.json): Failed to open stream: HTTP request failed! HTTP/1.1 404 Not Found in C:\xampp\htdocs\demo\fi.php on line 120

Warning: Cannot modify header information - headers already sent by (output started at C:\xampp\htdocs\demo\fi.php:1) in C:\xampp\htdocs\demo\fi.php on line 247

Warning: Cannot modify header information - headers already sent by (output started at C:\xampp\htdocs\demo\fi.php:1) in C:\xampp\htdocs\demo\fi.php on line 248

Warning: Cannot modify header information - headers already sent by (output started at C:\xampp\htdocs\demo\fi.php:1) in C:\xampp\htdocs\demo\fi.php on line 249

Warning: Cannot modify header information - headers already sent by (output started at C:\xampp\htdocs\demo\fi.php:1) in C:\xampp\htdocs\demo\fi.php on line 250

Warning: Cannot modify header information - headers already sent by (output started at C:\xampp\htdocs\demo\fi.php:1) in C:\xampp\htdocs\demo\fi.php on line 251

Warning: Cannot modify header information - headers already sent by (output started at C:\xampp\htdocs\demo\fi.php:1) in C:\xampp\htdocs\demo\fi.php on line 252
# aniwave.tcl -- # # This demonstration script illustrates how to adjust canvas item # coordinates in a way that does something fairly similar to waveform # display. if {![info exists widgetDemo]} { error "This script should be run from the \"widget\" demo." } package require Tk set w .aniwave catch {destroy $w} toplevel $w wm title $w "Animated Wave Demonstration" wm iconname $w "aniwave" positionWindow $w label $w.msg -font $font -wraplength 4i -justify left -text "This demonstration contains a canvas widget with a line item inside it. The animation routines work by adjusting the coordinates list of the line; a trace on a variable is used so updates to the variable result in a change of position of the line." pack $w.msg -side top ## See Code / Dismiss buttons set btns [addSeeDismiss $w.buttons $w] pack $btns -side bottom -fill x # Create a canvas large enough to hold the wave. In fact, the wave # sticks off both sides of the canvas to prevent visual glitches. pack [canvas $w.c -width 300 -height 200 -background black] -padx 10 -pady 10 -expand yes # Ensure that this this is an array array set animationCallbacks {} # Creates a coordinates list of a wave. This code does a very sketchy # job and relies on Tk's line smoothing to make things look better. set waveCoords {} for {set x -10} {$x<=300} {incr x 5} { lappend waveCoords $x 100 } lappend waveCoords $x 0 [incr x 5] 200 # Create a smoothed line and arrange for its coordinates to be the # contents of the variable waveCoords. $w.c create line $waveCoords -tags wave -width 1 -fill green -smooth 1 proc waveCoordsTracer {w args} { global waveCoords # Actual visual update will wait until we have finished # processing; Tk does that for us automatically. $w.c coords wave $waveCoords } trace add variable waveCoords write [list waveCoordsTracer $w] # Basic motion handler. Given what direction the wave is travelling # in, it advances the y coordinates in the coordinate-list one step in # that direction. proc basicMotion {} { global waveCoords direction set oc $waveCoords for {set i 1} {$i<[llength $oc]} {incr i 2} { if {$direction eq "left"} { lset waveCoords $i [lindex $oc \ [expr {$i+2>[llength $oc] ? 1 : $i+2}]] } else { lset waveCoords $i \ [lindex $oc [expr {$i-2<0 ? "end" : $i-2}]] } } } # Oscillation handler. This detects whether to reverse the direction # of the wave by checking to see if the peak of the wave has moved off # the screen (whose size we know already.) proc reverser {} { global waveCoords direction if {[lindex $waveCoords 1] < 10} { set direction "right" } elseif {[lindex $waveCoords end] < 10} { set direction "left" } } # Main animation "loop". This calls the two procedures that handle the # movement repeatedly by scheduling asynchronous calls back to itself # using the [after] command. This procedure is the fundamental basis # for all animated effect handling in Tk. proc move {} { basicMotion reverser # Theoretically 100 frames-per-second (==10ms between frames) global animationCallbacks set animationCallbacks(simpleWave) [after 10 move] } # Initialise our remaining animation variables set direction "left" set animateAfterCallback {} # Arrange for the animation loop to stop when the canvas is deleted bind $w.c { after cancel $animationCallbacks(simpleWave) unset animationCallbacks(simpleWave) } # Start the animation processing move