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//======================================================================== // // SplashClip.h // //======================================================================== //======================================================================== // // Modified under the Poppler project - http://poppler.freedesktop.org // // All changes made under the Poppler project to this file are licensed // under GPL version 2 or later // // Copyright (C) 2010, 2018, 2021, 2025, 2026 Albert Astals Cid // Copyright (C) 2013 Thomas Freitag // Copyright (C) 2019, 2025 Stefan Brüns // // To see a description of the changes please see the Changelog file that // came with your tarball or type make ChangeLog if you are building from git // //======================================================================== #ifndef SPLASHCLIP_H #define SPLASHCLIP_H #include "SplashErrorCodes.h" #include "SplashTypes.h" #include #include class SplashPath; class SplashXPath; class SplashXPathScanner; class SplashBitmap; //------------------------------------------------------------------------ enum SplashClipResult { splashClipAllInside, splashClipAllOutside, splashClipPartial }; //------------------------------------------------------------------------ // SplashClip //------------------------------------------------------------------------ class SplashClip { class PrivateTag { }; public: // Create a clip, for the given rectangle. SplashClip(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1, bool antialiasA); // Copy a clip. std::unique_ptr copy() const { return std::make_unique(this); } ~SplashClip() = default; SplashClip(const SplashClip &) = delete; SplashClip &operator=(const SplashClip &) = delete; // Reset the clip to a rectangle. void resetToRect(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1); // Intersect the clip with a rectangle. SplashError clipToRect(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1); // Intersect the clip with . SplashError clipToPath(const SplashPath &path, const std::array &matrix, SplashCoord flatness, bool eo); // Returns true if (,) is inside the clip. bool test(int x, int y) const { // check the rectangle if (x < xMinI || x > xMaxI || y < yMinI || y > yMaxI) { return false; } // check the paths return testClipPaths(x, y); } // Tests a rectangle against the clipping region. Returns one of: // - splashClipAllInside if the entire rectangle is inside the // clipping region, i.e., all pixels in the rectangle are // visible // - splashClipAllOutside if the entire rectangle is outside the // clipping region, i.e., all the pixels in the rectangle are // clipped // - splashClipPartial if the rectangle is part inside and part // outside the clipping region SplashClipResult testRect(int rectXMin, int rectYMin, int rectXMax, int rectYMax) const; // Similar to testRect, but tests a horizontal span. SplashClipResult testSpan(int spanXMin, int spanXMax, int spanY); // Clips an anti-aliased line by setting pixels to zero. On entry, // all non-zero pixels are between and . This function // will update and . void clipAALine(SplashBitmap *aaBuf, int *x0, int *x1, int y, bool adjustVertLine = false); // Get the rectangle part of the clip region. SplashCoord getXMin() const { return xMin; } SplashCoord getXMax() const { return xMax; } SplashCoord getYMin() const { return yMin; } SplashCoord getYMax() const { return yMax; } // Get the rectangle part of the clip region, in integer coordinates. int getXMinI() const { return xMinI; } int getXMaxI() const { return xMaxI; } int getYMinI() const { return yMinI; } int getYMaxI() const { return yMaxI; } // Get the number of arbitrary paths used by the clip region. int getNumPaths() { return scanners.size(); } explicit SplashClip(const SplashClip *clip, PrivateTag /*unused*/ = {}); protected: bool testClipPaths(int x, int y) const; bool antialias; SplashCoord xMin, yMin, xMax, yMax; int xMinI, yMinI, xMaxI, yMaxI; std::vector> scanners; }; #endif