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// Protocol Buffers - Google's data interchange format // Copyright 2022 Google Inc. All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd // // This file defines the internal class ThreadSafeArena #ifndef GOOGLE_PROTOBUF_THREAD_SAFE_ARENA_H__ #define GOOGLE_PROTOBUF_THREAD_SAFE_ARENA_H__ #include #include #include #include #include #include "absl/base/attributes.h" #include "absl/base/optimization.h" #include "absl/synchronization/mutex.h" #include "google/protobuf/arena_align.h" #include "google/protobuf/arena_allocation_policy.h" #include "google/protobuf/arena_cleanup.h" #include "google/protobuf/arenaz_sampler.h" #include "google/protobuf/port.h" #include "google/protobuf/serial_arena.h" // Must be included last. #include "google/protobuf/port_def.inc" namespace google { namespace protobuf { namespace internal { // This class provides the core Arena memory allocation library. Different // implementations only need to implement the public interface below. // Arena is not a template type as that would only be useful if all protos // in turn would be templates, which will/cannot happen. However separating // the memory allocation part from the cruft of the API users expect we can // use #ifdef the select the best implementation based on hardware / OS. class PROTOBUF_EXPORT ThreadSafeArena { public: ThreadSafeArena(); ThreadSafeArena(char* mem, size_t size); explicit ThreadSafeArena(void* mem, size_t size, const AllocationPolicy& policy); // All protos have pointers back to the arena hence Arena must have // pointer stability. ThreadSafeArena(const ThreadSafeArena&) = delete; ThreadSafeArena& operator=(const ThreadSafeArena&) = delete; ThreadSafeArena(ThreadSafeArena&&) = delete; ThreadSafeArena& operator=(ThreadSafeArena&&) = delete; // Destructor deletes all owned heap allocated objects, and destructs objects // that have non-trivial destructors, except for proto2 message objects whose // destructors can be skipped. Also, frees all blocks except the initial block // if it was passed in. ~ThreadSafeArena(); uint64_t Reset(); uint64_t SpaceAllocated() const; uint64_t SpaceUsed() const; template void* AllocateAligned(size_t n) { SerialArena* arena; if (ABSL_PREDICT_TRUE(GetSerialArenaFast(&arena))) { return arena->AllocateAligned(n); } else { return AllocateAlignedFallback(n); } } void ReturnArrayMemory(void* p, size_t size) { SerialArena* arena = nullptr; if (ABSL_PREDICT_TRUE(GetSerialArenaFast(&arena))) { arena->ReturnArrayMemory(p, size); } } // This function allocates n bytes if the common happy case is true and // returns true. Otherwise does nothing and returns false. This strange // semantics is necessary to allow callers to program functions that only // have fallback function calls in tail position. This substantially improves // code for the happy path. PROTOBUF_NDEBUG_INLINE bool MaybeAllocateAligned(size_t n, void** out) { SerialArena* arena = nullptr; if (ABSL_PREDICT_TRUE(GetSerialArenaFast(&arena))) { return arena->MaybeAllocateAligned(n, out); } return false; } void* AllocateAlignedWithCleanup(size_t n, size_t align, void (*destructor)(void*)); // Add object pointer and cleanup function pointer to the list. void AddCleanup(void* elem, void (*cleanup)(void*)); void* AllocateFromStringBlock(); std::vector PeekCleanupListForTesting(); private: friend class ArenaBenchmark; friend class TcParser; friend class SerialArena; friend struct SerialArenaChunkHeader; friend class cleanup::ChunkList; static uint64_t GetNextLifeCycleId(); class SerialArenaChunk; // Returns a new SerialArenaChunk that has {id, serial} at slot 0. It may // grow based on "prev_num_slots". static SerialArenaChunk* NewSerialArenaChunk(uint32_t prev_capacity, void* id, SerialArena* serial); static SerialArenaChunk* SentrySerialArenaChunk(); // Returns the first ArenaBlock* for the first SerialArena. If users provide // one, use it if it's acceptable. Otherwise returns a sentry block. ArenaBlock* FirstBlock(void* buf, size_t size); // Same as the above but returns a valid block if "policy" is not default. ArenaBlock* FirstBlock(void* buf, size_t size, const AllocationPolicy& policy); // Adds SerialArena to the chunked list. May create a new chunk. void AddSerialArena(void* id, SerialArena* serial); void UnpoisonAllArenaBlocks() const; // Members are declared here to track sizeof(ThreadSafeArena) and hotness // centrally. // Unique for each arena. Changes on Reset(). uint64_t tag_and_id_ = 0; TaggedAllocationPolicyPtr alloc_policy_; // Tagged pointer to AllocPolicy. // Pointer to a linked list of SerialArenaChunk. std::atomic head_{nullptr}; ThreadSafeArenaStatsHandle arena_stats_; // Adding a new chunk to head_ must be protected by mutex_. absl::Mutex mutex_; // Must be declared after alloc_policy_; otherwise, it may lose info on // user-provided initial block. SerialArena first_arena_; void* first_owner_; static_assert(std::is_trivially_destructible{}, "SerialArena needs to be trivially destructible."); const AllocationPolicy* AllocPolicy() const { return alloc_policy_.get(); } void InitializeWithPolicy(const AllocationPolicy& policy); void* AllocateAlignedWithCleanupFallback(size_t n, size_t align, void (*destructor)(void*)); void Init(); // Delete or Destruct all objects owned by the arena. void CleanupList(); inline void CacheSerialArena(SerialArena* serial) { thread_cache().last_serial_arena = serial; thread_cache().last_lifecycle_id_seen = tag_and_id_; } PROTOBUF_NDEBUG_INLINE bool GetSerialArenaFast(SerialArena** arena) { // If this thread already owns a block in this arena then try to use that. // This fast path optimizes the case where multiple threads allocate from // the same arena. ThreadCache* tc = &thread_cache(); if (ABSL_PREDICT_TRUE(tc->last_lifecycle_id_seen == tag_and_id_)) { *arena = tc->last_serial_arena; return true; } return false; } // Finds SerialArena or creates one if not found. When creating a new one, // create a big enough block to accommodate n bytes. SerialArena* GetSerialArenaFallback(size_t n); SerialArena* GetSerialArena(); template void* AllocateAlignedFallback(size_t n); // Executes callback function over SerialArenaChunk. Passes const // SerialArenaChunk*. template void WalkConstSerialArenaChunk(Callback fn) const; // Executes callback function over SerialArenaChunk. template void WalkSerialArenaChunk(Callback fn); // Visits SerialArena and calls "fn", including "first_arena" and ones on // chunks. Do not rely on the order of visit. The callback function should // accept `const SerialArena*`. template void VisitSerialArena(Callback fn) const; // Releases all memory except the first block which it returns. The first // block might be owned by the user and thus need some extra checks before // deleting. SizedPtr Free(); // ThreadCache is accessed very frequently, so we align it such that it's // located within a single cache line. static constexpr size_t kThreadCacheAlignment = 32; #ifdef _MSC_VER #pragma warning(disable : 4324) #endif struct alignas(kThreadCacheAlignment) ThreadCache { // Number of per-thread lifecycle IDs to reserve. Must be power of two. // To reduce contention on a global atomic, each thread reserves a batch of // IDs. The following number is calculated based on a stress test with // ~6500 threads all frequently allocating a new arena. static constexpr size_t kPerThreadIds = 256; // Next lifecycle ID available to this thread. We need to reserve a new // batch, if `next_lifecycle_id & (kPerThreadIds - 1) == 0`. uint64_t next_lifecycle_id{0}; // The ThreadCache is considered valid as long as this matches the // lifecycle_id of the arena being used. uint64_t last_lifecycle_id_seen{static_cast(-1)}; SerialArena* last_serial_arena{nullptr}; }; static_assert(sizeof(ThreadCache) <= kThreadCacheAlignment, "ThreadCache may span several cache lines"); // Lifecycle_id can be highly contended variable in a situation of lots of // arena creation. Make sure that other global variables are not sharing the // cacheline. #ifdef _MSC_VER #pragma warning(disable : 4324) #endif using LifecycleId = uint64_t; alignas(kCacheAlignment) ABSL_CONST_INIT static std::atomic lifecycle_id_; #if defined(PROTOBUF_NO_THREADLOCAL) // iOS does not support __thread keyword so we use a custom thread local // storage class we implemented. static ThreadCache& thread_cache(); #elif defined(PROTOBUF_USE_DLLS) && defined(_WIN32) // Thread local variables cannot be exposed through MSVC DLL interface but we // can wrap them in static functions. static ThreadCache& thread_cache(); #else PROTOBUF_CONSTINIT static PROTOBUF_THREAD_LOCAL ThreadCache thread_cache_; static ThreadCache& thread_cache() { return thread_cache_; } #endif public: // kBlockHeaderSize is sizeof(ArenaBlock), aligned up to the nearest multiple // of 8 to protect the invariant that pos is always at a multiple of 8. static constexpr size_t kBlockHeaderSize = SerialArena::kBlockHeaderSize; static constexpr size_t kSerialArenaSize = (sizeof(SerialArena) + 7) & static_cast(-8); static constexpr size_t kAllocPolicySize = ArenaAlignDefault::Ceil(sizeof(AllocationPolicy)); static constexpr size_t kMaxCleanupNodeSize = 16; static_assert(kBlockHeaderSize % 8 == 0, "kBlockHeaderSize must be a multiple of 8."); static_assert(kSerialArenaSize % 8 == 0, "kSerialArenaSize must be a multiple of 8."); }; } // namespace internal } // namespace protobuf } // namespace google #include "google/protobuf/port_undef.inc" #endif // GOOGLE_PROTOBUF_THREAD_SAFE_ARENA_H__