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/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2020 Paul Ramsey * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/ #pragma once #include #include #include // Forward declarations namespace geos { namespace geom { class Geometry; class GeometryFactory; class Polygon; } } using geos::geom::Coordinate; using geos::geom::Polygon; using geos::geom::GeometryFactory; namespace geos { // geos. namespace triangulate { // geos.triangulate namespace tri { // geos.triangulate.tri /** * A memory-efficient representation of a triangle in a triangulation. * Contains three vertices, and links to adjacent Tris for each edge. * Tris are constructed independently, and if needed linked * into a triangulation using {@link TriangulationBuilder}. * * @author Martin Davis * */ class GEOS_DLL Tri { protected: // Members Coordinate p0; Coordinate p1; Coordinate p2; /** * triN is the adjacent triangle across the edge pN - pNN. * pNN is the next vertex CW from pN. */ Tri* tri0; Tri* tri1; Tri* tri2; private: /** * Replace triOld with triNew * * @param triOld * @param triNew */ void replace(Tri* triOld, Tri* triNew); void remove(TriIndex index); /** * * Order: 0: opp0-adj0 edge, 1: opp0-adj1 edge, * 2: opp1-adj0 edge, 3: opp1-adj1 edge * * @param tri * @param index0 * @param index1 * @return list of adjactent tris */ std::vector getAdjacentTris(Tri* tri, TriIndex index0, TriIndex index1); void setCoordinates(const Coordinate& p0, const Coordinate& p1, const Coordinate& p2); void flip(Tri* tri, TriIndex index0, TriIndex index1, const Coordinate& adj0, const Coordinate& adj1, const Coordinate& opp0, const Coordinate& opp1); public: Tri(const Coordinate& c0, const Coordinate& c1, const Coordinate& c2) : p0(c0) , p1(c1) , p2(c2) , tri0(nullptr) , tri1(nullptr) , tri2(nullptr) {}; void setAdjacent(Tri* p_tri0, Tri* p_tri1, Tri* p_tri2); void setAdjacent(const Coordinate& pt, Tri* tri); void setTri(TriIndex edgeIndex, Tri* tri); /** * Interchanges the vertices of this triangle and a neighbor * so that their common edge * becomes the the other diagonal of the quadrilateral they form. * Neighbour triangle links are modified accordingly. * * @param index the index of the adjacent tri to flip with */ void flip(TriIndex index); /** * Removes this triangle from a triangulation. * All adjacent references and the references to this * Tri in the adjacent Tris are set to nullptr. */ void remove(); void remove(TriList& triList); void validate(); void validateAdjacent(TriIndex index); std::pair getEdge(Tri* neighbor) const; const Coordinate& getEdgeStart(TriIndex i) const; const Coordinate& getEdgeEnd(TriIndex i) const; bool hasCoordinate(const Coordinate& v) const; const Coordinate& getCoordinate(TriIndex i) const; TriIndex getIndex(const Coordinate& p) const; TriIndex getIndex(const Tri* tri) const; Tri* getAdjacent(TriIndex i) const; bool hasAdjacent(TriIndex i) const; bool hasAdjacent() const; bool isAdjacent(Tri* tri) const; int numAdjacent() const; static TriIndex next(TriIndex i); static TriIndex prev(TriIndex i); static TriIndex oppVertex(TriIndex edgeIndex); static TriIndex oppEdge(TriIndex vertexIndex); /** * Tests if a tri vertex is interior. * A vertex of a triangle is interior if it * is fully surrounded by other triangles. * * @param index the vertex index * @return true if the vertex is interior */ bool isInteriorVertex(TriIndex index) const; bool isBorder() const; bool isBoundary(TriIndex index) const; Coordinate midpoint(TriIndex edgeIndex) const; double getArea() const; double getLength() const; double getLength(TriIndex i) const; std::unique_ptr toPolygon(const GeometryFactory* gf) const; static std::unique_ptr toGeometry(std::set& tris, const GeometryFactory* gf); friend std::ostream& operator << (std::ostream& os, const Tri&); }; } // namespace geos.triangulate.tri } // namespace geos.triangulate } // namespace geos