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/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2021 Paul Ramsey * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/ #pragma once #include #include #include #include #include #include namespace geos { namespace geom { class Coordinate; } namespace triangulate { namespace quadedge { } } } using geos::geom::Coordinate; using geos::geom::Triangle; using geos::triangulate::tri::Tri; using geos::triangulate::tri::TriList; namespace geos { namespace algorithm { // geos::algorithm namespace hull { // geos::algorithm::hull class HullTri : public Tri { private: double m_size; bool m_isMarked = false; bool isBoundaryTouch(TriIndex index) const; public: HullTri(const Coordinate& c0, const Coordinate& c1, const Coordinate& c2) : Tri(c0, c1, c2) , m_size(Triangle::longestSideLength(c0, c1, c2)) {}; class HullTriCompare { public: HullTriCompare() {}; bool operator()(const HullTri* a, const HullTri* b) { if (a->getSize() == b->getSize()) return a->getArea() < b->getArea(); else return a->getSize() < b->getSize(); } }; double getSize() const; /** * Sets the size to be the length of the boundary edges. * This is used when constructing hull without holes, * by erosion from the triangulation border. */ void setSizeToBoundary(); void setSizeToLongestEdge(); void setSizeToCircumradius(); bool isMarked() const; void setMarked(bool marked); bool isRemoved(); TriIndex boundaryIndex() const; TriIndex boundaryIndexCCW() const; TriIndex boundaryIndexCW() const; /** * Tests if a tri is the only one connecting its 2 adjacents. * Assumes that the tri is on the border of the triangulation * and that the triangulation does not contain holes * * @return true if the tri is the only connection */ bool isConnecting() const; /** * Gets the index of a vertex which is adjacent to two other tris (if any). * * @return the vertex index, or -1 */ int adjacent2VertexIndex() const; /** * Tests whether some vertex of this Tri has degree = 1. * In this case it is not in any other Tris. * * @param tri * @param triList * @return true if a vertex has degree 1 */ TriIndex isolatedVertexIndex(TriList& triList) const; double lengthOfLongestEdge() const; /** * Tests if this tri has a vertex which is in the boundary, * but not in a boundary edge. * * @return true if the tri touches the boundary at a vertex */ bool hasBoundaryTouch() const; static HullTri* findTri(TriList& triList, Tri* exceptTri); static bool isAllMarked(TriList& triList); static void clearMarks(TriList& triList); static void markConnected(HullTri* triStart, HullTri* exceptTri); static bool isConnected(TriList& triList, HullTri* exceptTri); friend std::ostream& operator<<(std::ostream& os, const HullTri& ht); double lengthOfBoundary() const; void remove(TriList& triList); }; // HullTri } // geos::algorithm::hull } // geos::algorithm } // geos