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/********************************************************************** * * GEOS - Geometry Engine Open Source * http://libgeos.org * * Copyright (c) 2021 Martin Davis * Copyright (C) 2022 Paul Ramsey * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/ #pragma once #include // Forward declarations namespace geos { namespace geom { class CoordinateXY; } } using geos::geom::CoordinateXY; namespace geos { namespace algorithm { // geos::algorithm /** * Functions to compute topological information * about nodes (ring intersections) in polygonal geometry. * * @author mdavis * */ class GEOS_DLL PolygonNodeTopology { public: /* * Check if the segments at a node between two rings (or one ring) cross. * The node is topologically valid if the rings do not cross. * This function assumes that the segments are not collinear. * * @param nodePt the node location * @param a0 the previous segment endpoint in a ring * @param a1 the next segment endpoint in a ring * @param b0 the previous segment endpoint in the other ring * @param b1 the next segment endpoint in the other ring * @return true if the rings cross at the node */ static bool isCrossing(const CoordinateXY* nodePt, const CoordinateXY* a0, const CoordinateXY* a1, const CoordinateXY* b0, const CoordinateXY* b1); /** * Tests whether an segment node-b lies in the interior or exterior * of a corner of a ring formed by the two segments a0-node-a1. * The ring interior is assumed to be on the right of the corner * (i.e. a CW shell or CCW hole). * The test segment must not be collinear with the corner segments. * * @param nodePt the node location * @param a0 the first vertex of the corner * @param a1 the second vertex of the corner * @param b the other vertex of the test segment * @return true if the segment is interior to the ring corner */ static bool isInteriorSegment(const CoordinateXY* nodePt, const CoordinateXY* a0, const CoordinateXY* a1, const CoordinateXY* b); /** * Compares the angles of two vectors * relative to the positive X-axis at their origin. * Angles increase CCW from the X-axis. * * @param origin the origin of the vectors * @param p the endpoint of the vector P * @param q the endpoint of the vector Q * @return a negative integer, zero, or a positive integer as this vector P has angle less than, equal to, or greater than vector Q */ static int compareAngle( const CoordinateXY* origin, const CoordinateXY* p, const CoordinateXY* q); private: /** * Tests if an edge p is between edges e0 and e1, * where the edges all originate at a common origin. * The "inside" of e0 and e1 is the arc which does not include the origin. * The edges are assumed to be distinct (non-collinear). * * @param origin the origin * @param p the destination point of edge p * @param e0 the destination point of edge e0 * @param e1 the destination point of edge e1 * @return true if p is between e0 and e1 */ static bool isBetween(const CoordinateXY* origin, const CoordinateXY* p, const CoordinateXY* e0, const CoordinateXY* e1); /** * Compares whether an edge p is between or outside the edges e0 and e1, * where the edges all originate at a common origin. * The "inside" of e0 and e1 is the arc which does not include * the positive X-axis at the origin. * If p is collinear with an edge 0 is returned. * * @param origin the origin * @param p the destination point of edge p * @param e0 the destination point of edge e0 * @param e1 the destination point of edge e1 * @return a negative integer, zero or positive integer as the vector P lies outside, collinear with, or inside the vectors E0 and E1 */ static int compareBetween(const CoordinateXY* origin, const CoordinateXY* p, const CoordinateXY* e0, const CoordinateXY* e1); /** * Tests if the angle with the origin of a vector P is greater than that of the * vector Q. * * @param origin the origin of the vectors * @param p the endpoint of the vector P * @param q the endpoint of the vector Q * @return true if vector P has angle greater than Q */ static bool isAngleGreater(const CoordinateXY* origin, const CoordinateXY* p, const CoordinateXY* q); static int quadrant(const CoordinateXY* origin, const CoordinateXY* p); }; } // namespace geos::algorithm } // namespace geos