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/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (c) 2024 Martin Davis * Copyright (C) 2024 Paul Ramsey * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/ #pragma once #include #include #include #include // Forward declarations namespace geos { namespace operation { namespace relateng { // class NodeSection; } } } // using geos::geom::CoordinateXY; // using geos::geom::Geometry; namespace geos { // geos. namespace operation { // geos.operation namespace relateng { // geos.operation.relateng /** * Converts the node sections at a polygon node where * a shell and one or more holes touch, or two or more holes touch. * This converts the node topological structure from * the OGC "touching-rings" (AKA "minimal-ring") model to the equivalent "self-touch" * (AKA "inverted/exverted ring" or "maximal ring") model. * In the "self-touch" model the converted NodeSection corners enclose areas * which all lies inside the polygon * (i.e. they does not enclose hole edges). * This allows RelateNode to use simple area-additive semantics * for adding edges and propagating edge locations. * * The input node sections are assumed to have canonical orientation * (CW shells and CCW holes). * The arrangement of shells and holes must be topologically valid. * Specifically, the node sections must not cross or be collinear. * * This supports multiple shell-shell touches * (including ones containing holes), and hole-hole touches, * This generalizes the relate algorithm to support * both the OGC model and the self-touch model. * * @author Martin Davis * @see RelateNode */ class GEOS_DLL PolygonNodeConverter { public: /** * Converts a list of sections of valid polygon rings * to have "self-touching" structure. * There are the same number of output sections as input ones. * * @param polySections the original sections * @return the converted sections */ static std::vector> convert( std::vector& polySections); private: static std::size_t convertShellAndHoles( std::vector& sections, std::size_t shellIndex, std::vector>& convertedSections); static std::vector> convertHoles( std::vector& sections); static NodeSection* createSection( const NodeSection* ns, const CoordinateXY* v0, const CoordinateXY* v1); static std::vector extractUnique( std::vector& sections); static std::size_t next( std::vector& ns, std::size_t i); static std::size_t findShell( std::vector& polySections); }; } // namespace geos.operation.relateng } // namespace geos.operation } // namespace geos