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/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (c) 2024 Martin Davis * Copyright (C) 2024 Paul Ramsey * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/ #pragma once #include #include #include // Forward declarations namespace geos { namespace operation { namespace relateng { class NodeSections; class NodeSection; } } namespace geom { class CoordinateXY; class Geometry; class LinearRing; class Polygon; } } using geos::geom::CoordinateXY; using geos::geom::CoordinateSequence; using geos::geom::Geometry; using geos::geom::LinearRing; using geos::geom::Polygon; using geos::geom::Location; namespace geos { // geos. namespace operation { // geos.operation namespace relateng { // geos.operation.relateng /** * Determines the location for a point which is known to lie * on at least one edge of a set of polygons. * This provides the union-semantics for determining * point location in a GeometryCollection, which may * have polygons with adjacent edges which are effectively * in the interior of the geometry. * Note that it is also possible to have adjacent edges which * lie on the boundary of the geometry * (e.g. a polygon contained within another polygon with adjacent edges). * * @author mdavis * */ class GEOS_DLL AdjacentEdgeLocator { public: AdjacentEdgeLocator(const Geometry* geom) { init(geom); } Location locate(const CoordinateXY* p); /** * Disable copy construction and assignment. Apparently needed to make this * class compile under MSVC. (See https://stackoverflow.com/q/29565299) */ AdjacentEdgeLocator(const AdjacentEdgeLocator&) = delete; AdjacentEdgeLocator& operator=(const AdjacentEdgeLocator&) = delete; private: // Members std::vector ringList; /* * When we have to reorient rings, we end up allocating new * rings, since we cannot reorient the rings of the input * geometry, so this is where we store those "local" rings. */ std::vector> localRingList; // Methods void addSections( const CoordinateXY* p, const CoordinateSequence* ring, NodeSections& sections); NodeSection* createSection( const CoordinateXY* p, const CoordinateXY* prev, const CoordinateXY* next); void init(const Geometry* geom); void addRings(const Geometry* geom); void addRing(const LinearRing* ring, bool requireCW); }; } // namespace geos.operation.relateng } // namespace geos.operation } // namespace geos