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/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2006 Refractions Research Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * * Last port: operation/relate/EdgeEndBundle.java rev. 1.17 (JTS-1.10) * **********************************************************************/ #pragma once #include #include // for EdgeEndBundle inheritance #include // Forward declarations namespace geos { namespace algorithm { class BoundaryNodeRule; } namespace geom { class IntersectionMatrix; } } namespace geos { namespace operation { // geos::operation namespace relate { // geos::operation::relate /** \brief * A collection of geomgraph::EdgeEnd objects which * originate at the same point and have the same direction. */ class GEOS_DLL EdgeEndBundle: public geomgraph::EdgeEnd { public: EdgeEndBundle(geomgraph::EdgeEnd* e); ~EdgeEndBundle() override; const std::vector& getEdgeEnds(); void insert(geomgraph::EdgeEnd* e); void computeLabel(const algorithm::BoundaryNodeRule& bnr) override; /** * \brief * Update the IM with the contribution for the computed label for * the EdgeStubs. */ void updateIM(geom::IntersectionMatrix& im); std::string print() const override; protected: std::vector edgeEnds; /** * Compute the overall ON location for the list of EdgeStubs. * * (This is essentially equivalent to computing the self-overlay of * a single Geometry) * * edgeStubs can be either on the boundary (eg Polygon edge) * OR in the interior (e.g. segment of a LineString) * of their parent Geometry. * * In addition, GeometryCollections use a algorithm::BoundaryNodeRule * to determine whether a segment is on the boundary or not. * * Finally, in GeometryCollections it can occur that an edge * is both * on the boundary and in the interior (e.g. a LineString segment * lying on * top of a Polygon edge.) In this case the Boundary is * given precedence. * * These observations result in the following rules for computing * the ON location: * - if there are an odd number of Bdy edges, the attribute is Bdy * - if there are an even number >= 2 of Bdy edges, the attribute * is Int * - if there are any Int edges, the attribute is Int * - otherwise, the attribute is NULL. * */ void computeLabelOn(uint8_t geomIndex, const algorithm::BoundaryNodeRule& boundaryNodeRule); void computeLabelSides(uint8_t geomIndex); void computeLabelSide(uint8_t geomIndex, uint32_t side); }; } // namespace geos:operation:relate } // namespace geos:operation } // namespace geos