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/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2020 Paul Ramsey * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/ #pragma once #include #include #include #include #include #include // Forward declarations namespace geos { namespace geom { class GeometryFactory; class LineString; } namespace operation { namespace overlayng { class OverlayEdge; class OverlayGraph; class OverlayLabel; class InputGeometry; } } } namespace geos { // geos. namespace operation { // geos.operation namespace overlayng { // geos.operation.overlayng /** * Finds and builds overlay result lines from the overlay graph. * Output linework has the following semantics: * * - Linework is fully noded * - Lines are as long as possible between nodes * * Various strategies are possible for how to * merge graph edges into lines. * This implementation uses the approach * of having output lines run contiguously from node to node. * For rings a node point is chosen arbitrarily. * * Another possible strategy would be to preserve input linework * as far as possible (i.e. any sections of input lines which are not * coincident with other linework would be preserved). * * It would also be possible to output LinearRings, * if the input is a LinearRing and is unchanged. * This will require additional info from the input linework. * * @author Martin Davis */ class GEOS_DLL LineBuilder { private: // Members OverlayGraph* graph; int opCode; const geom::GeometryFactory* geometryFactory; bool hasResultArea; int8_t inputAreaIndex; std::vector> lines; /** * Indicates whether intersections are allowed to produce * heterogeneous results including proper boundary touches. * This does not control inclusion of touches along collapses. * True provides the original JTS semantics. */ bool isAllowMixedResult = ! OverlayNG::STRICT_MODE_DEFAULT; /** * Allow lines created by area topology collapses * to appear in the result. * True provides the original JTS semantics. */ bool isAllowCollapseLines = ! OverlayNG::STRICT_MODE_DEFAULT; void markResultLines(); /** * Checks if the topology indicated by an edge label * determines that this edge should be part of a result line. * * Note that the logic here relies on the semantic * that for intersection lines are only returned if * there is no result area components. */ bool isResultLine(const OverlayLabel* lbl) const; /** * Determines the effective location for a line, * for the purpose of overlay operation evaluation. * Line edges and Collapses are reported as INTERIOR * so they may be included in the result * if warranted by the effect of the operation * on the two edges. * (For instance, the intersection of line edge and a collapsed boundary * is included in the result). */ static geom::Location effectiveLocation(const OverlayLabel* lbl, uint8_t geomIndex); void addResultLines(); void addResultLinesMerged(); std::unique_ptr toLine(OverlayEdge* edge) const; void addResultLinesForNodes(); /** * Adds lines which form rings (i.e. have only degree-2 vertices). */ void addResultLinesRings(); /** * Traverses edges from edgeStart which * lie in a single line (have degree = 2). * * The direction of the linework is preserved as far as possible. * Specifically, the direction of the line is determined * by the start edge direction. This implies * that if all edges are reversed, the created line * will be reversed to match. * (Other more complex strategies would be possible. * E.g. using the direction of the majority of segments, * or preferring the direction of the A edges.) */ std::unique_ptr buildLine(OverlayEdge* node); /* * Finds the next edge around a node which forms * part of a result line. */ static OverlayEdge* nextLineEdgeUnvisited(OverlayEdge* node) ; /** * Computes the degree of the line edges incident on a node */ static int degreeOfLines(OverlayEdge* node) ; public: LineBuilder(const InputGeometry* inputGeom, OverlayGraph* p_graph, bool p_hasResultArea, int p_opCode, const geom::GeometryFactory* geomFact) : graph(p_graph) , opCode(p_opCode) , geometryFactory(geomFact) , hasResultArea(p_hasResultArea) , inputAreaIndex((int8_t)inputGeom->getAreaIndex()) , isAllowMixedResult(! OverlayNG::STRICT_MODE_DEFAULT) , isAllowCollapseLines(! OverlayNG::STRICT_MODE_DEFAULT) {} LineBuilder(const LineBuilder&) = delete; LineBuilder& operator=(const LineBuilder&) = delete; std::vector> getLines(); void setStrictMode(bool p_isStrictResultMode) { isAllowCollapseLines = ! p_isStrictResultMode; isAllowMixedResult = ! p_isStrictResultMode; } }; } // namespace geos.operation.overlayng } // namespace geos.operation } // namespace geos