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/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2016 Daniel Baston * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * * Last port: operation/distance/IndexedFacetDistance.java (f6187ee2 JTS-1.14) * **********************************************************************/ #pragma once #include namespace geos { namespace operation { namespace distance { /// \brief Computes the distance between the facets (segments and vertices) /// of two [Geometrys](\ref geom::Geometry) using a Branch-and-Bound algorithm. /// /// The Branch-and-Bound algorithm operates over a traversal of R-trees built /// on the target and the query geometries. /// /// This approach provides the following benefits: /// /// - Performance is dramatically improved due to the use of the R-tree index /// and the pruning due to the Branch-and-Bound approach /// - The spatial index on the target geometry is cached which allow reuse in /// an repeated query situation. /// /// Using this technique is usually much more performant than using the /// brute-force geom::Geometry::distance() when one /// or both input geometries are large, or when evaluating many distance /// computations against a single geometry. /// /// \author Martin Davis class GEOS_DLL IndexedFacetDistance { public: /// \brief Creates a new distance-finding instance for a given target geom::Geometry. /// /// Distances will be computed to all facets of the input geometry. /// The facets of the geometry are the discrete segments and points /// contained in its components. /// In the case of lineal and puntal inputs, this is equivalent to computing /// the conventional distance. /// In the case of polygonal inputs, this is equivalent to computing the /// distance to the polygon boundaries. /// /// \param g a Geometry, which may be of any type. IndexedFacetDistance(const geom::Geometry* g) : cachedTree(FacetSequenceTreeBuilder::build(g)), baseGeometry(*g) {} /// \brief Computes the distance between facets of two geometries. /// /// For geometries with many segments or points, this can be faster than /// using a simple distance algorithm. /// /// \param g1 a geometry /// \param g2 a geometry /// \return the distance between facets of the geometries static double distance(const geom::Geometry* g1, const geom::Geometry* g2); /// \brief Computes the nearest points of the facets of two geometries. /// /// \param g1 a geometry /// \param g2 a geometry /// \return the nearest points on the facets of the geometries static std::unique_ptr nearestPoints(const geom::Geometry* g1, const geom::Geometry* g2); /// \brief Computes the distance from the base geometry to the given geometry. /// /// \param g the geometry to compute the distance to /// /// \return the computed distance double distance(const geom::Geometry* g) const; /// \brief Tests whether the base geometry lies within a specified distance of the given geometry. /// /// \param g the geometry to test /// \param maxDistance the maximum distance to test /// /// \return true of the geometry lies within the specified distance bool isWithinDistance(const geom::Geometry* g, double maxDistance) const; /// \brief Computes the nearest locations on the base geometry and the given geometry. /// /// \param g the geometry to compute the nearest location to /// \return the nearest locations std::vector nearestLocations(const geom::Geometry* g) const; /// \brief Compute the nearest locations on the target geometry and the given geometry. /// /// \param g the geometry to compute the nearest point to /// \return the nearest points std::unique_ptr nearestPoints(const geom::Geometry* g) const; private: struct FacetDistance { double operator()(const FacetSequence* a, const FacetSequence* b) const { return a->distance(*b); } }; std::unique_ptr> cachedTree; const geom::Geometry& baseGeometry; }; } } }