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/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2011 Sandro Santilli * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * * Last port: ORIGINAL WORK, generalization of CascadedPolygonUnion * **********************************************************************/ #pragma once #include #include #include #include #include #include #include // Forward declarations namespace geos { namespace geom { class Envelope; class LineSegment; } } namespace geos { namespace operation { // geos::operation namespace geounion { // geos::operation::geounion /** \brief * Unions MultiPolygons efficiently by using full topological union only * for polygons which may overlap by virtue of intersecting the common * area of the inputs. * * Other polygons are simply combined with the union result, which is much * more performant. * * This situation is likely to occur during cascaded polygon union, * since the partitioning of polygons is done heuristically * and thus may group disjoint polygons which can lie far apart. * It may also occur in real world data which contains many disjoint polygons * (e.g. polygons representing parcels on different street blocks). * * # Algorithm * * The overlap region is determined as the common envelope of intersection. * The input polygons are partitioned into two sets: * * * Overlapping: Polygons which intersect the overlap region, and thus potentially overlap each other * * Disjoint: Polygons which are disjoint from (lie wholly outside) the overlap region * * The Overlapping set is fully unioned, and then combined with the Disjoint set. * Performing a simple combine works because * the disjoint polygons do not interact with each * other (since the inputs are valid MultiPolygons). * They also do not interact with the Overlapping polygons, * since they are outside their envelope. * * # Verification * * In the general case the Overlapping set of polygons will * extend beyond the overlap envelope. This means that the union result * will extend beyond the overlap region. * There is a small chance that the topological * union of the overlap region will shift the result linework enough * that the result geometry intersects one of the Disjoint geometries. * This case is detected and if it occurs * is remedied by falling back to performing a full union of the original inputs. * Detection is done by a fairly efficient comparison of edge segments which * extend beyond the overlap region. If any segments have changed * then there is a risk of introduced intersections, and full union is performed. * * This situation has not been observed in JTS using floating precision, * but it could happen due to snapping. It has been observed * in other APIs (e.g. GEOS) due to more aggressive snapping. * And it will be more likely to happen if a snap-rounding overlay is used. * * DEPRECATED: This optimization has been removed, since it impairs performance. * * @author mbdavis * */ class GEOS_DLL OverlapUnion { public: OverlapUnion(const geom::Geometry* p_g0, const geom::Geometry* p_g1, geounion::UnionStrategy* unionFun) : g0(p_g0) , g1(p_g1) , unionFunction(unionFun) , geomFactory(p_g0->getFactory()) , isUnionSafe(false) {}; OverlapUnion(const geom::Geometry* p_g0, const geom::Geometry* p_g1) : OverlapUnion(p_g0, p_g1, &defaultUnionFunction) {}; std::unique_ptr doUnion(); private: const geom::Geometry* g0; const geom::Geometry* g1; geounion::UnionStrategy* unionFunction; const geom::GeometryFactory* geomFactory; bool isUnionSafe; geounion::ClassicUnionStrategy defaultUnionFunction; static geom::Envelope overlapEnvelope(const geom::Geometry* geom0, const geom::Geometry* geom1); std::unique_ptr extractByEnvelope(const geom::Envelope& env, const geom::Geometry* geom, std::vector>& disjointGeoms); static std::unique_ptr combine(std::unique_ptr& unionGeom, std::vector>& disjointPolys); std::unique_ptr unionFull(const geom::Geometry* geom0, const geom::Geometry* geom1); static std::unique_ptr unionBuffer(const geom::Geometry* geom0, const geom::Geometry* geom1); bool isBorderSegmentsSame(const geom::Geometry* result, const geom::Envelope& env); static bool isEqual(std::vector& segs0, std::vector& segs1); std::vector extractBorderSegments(const geom::Geometry* geom0, const geom::Geometry* geom1, const geom::Envelope& env); void extractBorderSegments(const geom::Geometry* geom, const geom::Envelope& penv, std::vector& psegs); }; } // namespace geos::operation::union } // namespace geos::operation } // namespace geos