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/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2006 Refractions Research Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * * Last port: noding/snapround/SnapRoundingNoder.java r320 (JTS-1.12) * **********************************************************************/ #pragma once #include #include #include #include #include // Forward declarations namespace geos { namespace geom { class Envelope; class PrecisionModel; } namespace noding { class NodedSegmentString; } } namespace geos { namespace noding { // geos::noding namespace snapround { // geos::noding::snapround /** * Uses Snap Rounding to compute a rounded, * fully noded arrangement from a set of {@link noding::SegmentString}s, * in a performant way, and avoiding unnecessary noding. * * Implements the Snap Rounding technique described in * the papers by Hobby, Guibas & Marimont, and Goodrich et al. * Snap Rounding enforces that all output vertices lie on a uniform grid, * which is determined by the provided {@link geom::PrecisionModel}. * * Input vertices do not have to be rounded to the grid beforehand; * this is done during the snap-rounding process. * In fact, rounding cannot be done a priori, * since rounding vertices by themselves can distort the rounded topology * of the arrangement (i.e. by moving segments away from hot pixels * that would otherwise intersect them, or by moving vertices * across segments). * * To minimize the number of introduced nodes, * the Snap-Rounding Noder avoids creating nodes * at edge vertices if there is no intersection or snap at that location. * However, if two different input edges contain identical segments, * each of the segment vertices will be noded. * This still provides fully-noded output. * This is the same behaviour provided by other noders, * such as {@link noding::MCIndexNoder} and {@link noding::snap::SnappingNoder}. */ class GEOS_DLL SnapRoundingNoder : public Noder { private: /** * The division factor used to determine * nearness distance tolerance for interior intersection detection. */ static constexpr int INTERSECTION_NEARNESS_FACTOR = 100; // Members const geom::PrecisionModel* pm; noding::snapround::HotPixelIndex pixelIndex; std::vector snappedResult; // Methods void snapRound(std::vector& inputSegStrings, std::vector& resultNodedSegments); /** * Creates HotPixels for each vertex in the input segStrings. * The HotPixels are not marked as nodes, since they will * only be nodes in the final line arrangement * if they interact with other segments (or they are already * created as intersection nodes). */ void addVertexPixels(std::vector& segStrings); /** * Detects interior intersections in the collection of {@link SegmentString}s, * and adds nodes for them to the segment strings. * Also creates HotPixel nodes for the intersection points. */ void addIntersectionPixels(std::vector& segStrings); /** * Gets a list of the rounded coordinates. * Duplicate (collapsed) coordinates are removed. * * @param pts the coordinates to round * @return array of rounded coordinates */ std::unique_ptr round(const geom::CoordinateSequence& pts) const; /** * Computes new segment strings which are rounded and contain * intersections added as a result of snapping segments to snap points (hot pixels). * * @param segStrings segments to snap * @return the snapped segment strings */ void computeSnaps(const std::vector& segStrings, std::vector& snapped); NodedSegmentString* computeSegmentSnaps(NodedSegmentString* ss); /** * Snaps a segment in a segmentString to HotPixels that it intersects. * * @param p0 the segment start coordinate * @param p1 the segment end coordinate * @param ss the segment string to add intersections to * @param segIndex the index of the segment */ void snapSegment(const geom::CoordinateXY& p0, const geom::CoordinateXY& p1, NodedSegmentString* ss, std::size_t segIndex); /** * Add nodes for any vertices in hot pixels that were * added as nodes during segment noding. */ void addVertexNodeSnaps(NodedSegmentString* ss); void snapVertexNode(const geom::CoordinateXY& p0, NodedSegmentString* ss, std::size_t segIndex); public: SnapRoundingNoder(const geom::PrecisionModel* p_pm) : pm(p_pm) , pixelIndex(p_pm) {} /** * @return a Collection of NodedSegmentStrings representing the substrings */ std::vector* getNodedSubstrings() const override; /** * Computes the nodes in the snap-rounding line arrangement. * The nodes are added to the {@link NodedSegmentString}s provided as the input. */ void computeNodes(std::vector* inputSegStrings) override; //override }; } // namespace geos::noding::snapround } // namespace geos::noding } // namespace geos