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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2020 Crunchy Data
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
/**
* Implements extended-precision floating-point numbers
* which maintain 106 bits (approximately 30 decimal digits) of precision.
*
* A DoubleDouble uses a representation containing two double-precision values. * A number x is represented as a pair of doubles, x.hi and x.lo, * such that the number represented by x is x.hi + x.lo, where *
* |x.lo| <= 0.5*ulp(x.hi) ** and ulp(y) means "unit in the last place of y". * The basic arithmetic operations are implemented using * convenient properties of IEEE-754 floating-point arithmetic. *
* The range of values which can be represented is the same as in IEEE-754. * The precision of the representable numbers * is twice as great as IEEE-754 double precision. *
* The correctness of the arithmetic algorithms relies on operations * being performed with standard IEEE-754 double precision and rounding. * This is the Java standard arithmetic model, but for performance reasons * Java implementations are not * constrained to using this standard by default. * Some processors (notably the Intel Pentium architecture) perform * floating point operations in (non-IEEE-754-standard) extended-precision. * A JVM implementation may choose to use the non-standard extended-precision * as its default arithmetic mode. * To prevent this from happening, this code uses the * Java strictfp modifier, * which forces all operations to take place in the standard IEEE-754 rounding model. *
* The API provides both a set of value-oriented operations * and a set of mutating operations. * Value-oriented operations treat DoubleDouble values as * immutable; operations on them return new objects carrying the result * of the operation. This provides a simple and safe semantics for * writing DoubleDouble expressions. However, there is a performance * penalty for the object allocations required. * The mutable interface updates object values in-place. * It provides optimum memory performance, but requires * care to ensure that aliasing errors are not created * and constant values are not changed. *
* For example, the following code example constructs three DD instances: * two to hold the input values and one to hold the result of the addition. *
* DD a = new DD(2.0); * DD b = new DD(3.0); * DD c = a.add(b); ** In contrast, the following approach uses only one object: *
* DD a = new DD(2.0); * a.selfAdd(3.0); **
* This implementation uses algorithms originally designed variously by * Knuth, Kahan, Dekker, and Linnainmaa. * Douglas Priest developed the first C implementation of these techniques. * Other more recent C++ implementation are due to Keith M. Briggs and David Bailey et al. * *