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#ifndef BOOST_NUMERIC_EXCEPTION_POLICIES_HPP #define BOOST_NUMERIC_EXCEPTION_POLICIES_HPP // Copyright (c) 2015 Robert Ramey // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include #include // BOOST_NO_EXCEPTIONS #include "exception.hpp" namespace boost { namespace safe_numerics { template< typename AE, typename IDB, typename UB, typename UV > struct exception_policy { constexpr static void on_arithmetic_error( const safe_numerics_error & e, const char * msg ){ AE()(e, msg); } constexpr static void on_implementation_defined_behavior( const safe_numerics_error & e, const char * msg ){ IDB()(e, msg); } constexpr static void on_undefined_behavior( const safe_numerics_error & e, const char * msg ){ UB()(e, msg); } constexpr static void on_uninitialized_value( const safe_numerics_error & e, const char * msg ){ UV()(e, msg); } }; //////////////////////////////////////////////////////////////////////////////// // pre-made error action handers // ignore any error and just return. struct ignore_exception { constexpr ignore_exception() = default; constexpr void operator () ( const boost::safe_numerics::safe_numerics_error &, const char * ){} }; // emit compile time error if this is invoked. struct trap_exception { constexpr trap_exception() = default; // error will occur on operator call. // hopefully this will display arguments }; // If an exceptional condition is detected at runtime throw the exception. struct throw_exception { constexpr throw_exception() = default; #ifndef BOOST_NO_EXCEPTIONS void operator()( const safe_numerics_error & e, const char * message ){ throw std::system_error(std::error_code(e), message); } #else constexpr trap_exception()(const safe_numerics_error & e, const char * message); #endif }; // given an error code - return the action code which it corresponds to. constexpr inline safe_numerics_actions make_safe_numerics_action(const safe_numerics_error & e){ // we can't use standard algorithms since we want this to be constexpr // this brute force solution is simple and pretty fast anyway switch(e){ case safe_numerics_error::negative_overflow_error: case safe_numerics_error::underflow_error: case safe_numerics_error::range_error: case safe_numerics_error::domain_error: case safe_numerics_error::positive_overflow_error: case safe_numerics_error::precision_overflow_error: return safe_numerics_actions::arithmetic_error; case safe_numerics_error::negative_value_shift: case safe_numerics_error::negative_shift: case safe_numerics_error::shift_too_large: return safe_numerics_actions::implementation_defined_behavior; case safe_numerics_error::uninitialized_value: return safe_numerics_actions::uninitialized_value; case safe_numerics_error::success: return safe_numerics_actions::no_action; default: assert(false); } // should never arrive here //include to suppress bogus warning return safe_numerics_actions::no_action; } //////////////////////////////////////////////////////////////////////////////// // pre-made error policy classes // loose exception // - throw on arithmetic errors // - ignore other errors. // Some applications ignore these issues and still work and we don't // want to update them. using loose_exception_policy = exception_policy< throw_exception, // arithmetic error ignore_exception, // implementation defined behavior ignore_exception, // undefined behavior ignore_exception // uninitialized value >; // loose trap // same as above in that it doesn't check for various undefined behaviors // but traps at compile time for hard arithmetic errors. This policy // would be suitable for older embedded systems which depend on // bit manipulation operations to work. using loose_trap_policy = exception_policy< trap_exception, // arithmetic error ignore_exception, // implementation defined behavior ignore_exception, // undefined behavior ignore_exception // uninitialized value >; // strict exception // - throw at runtime on any kind of error // recommended for new code. Check everything at compile time // if possible and runtime if necessary. Trap or Throw as // appropriate. Should guarantee code to be portable across // architectures. using strict_exception_policy = exception_policy< throw_exception, throw_exception, throw_exception, ignore_exception >; // strict trap // Same as above but requires code to be written in such a way as to // make it impossible for errors to occur. This naturally will require // extra coding effort but might be justified for embedded and/or // safety critical systems. using strict_trap_policy = exception_policy< trap_exception, trap_exception, trap_exception, trap_exception >; // default policy // One would use this first. After experimentation, one might // replace some actions with ignore_exception using default_exception_policy = strict_exception_policy; } // namespace safe_numerics } // namespace boost #endif // BOOST_NUMERIC_EXCEPTION_POLICIES_HPP