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// // detail/io_uring_socket_send_op.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2025 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_IO_URING_SOCKET_SEND_OP_HPP #define BOOST_ASIO_DETAIL_IO_URING_SOCKET_SEND_OP_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include #if defined(BOOST_ASIO_HAS_IO_URING) #include #include #include #include #include #include #include #include namespace boost { namespace asio { namespace detail { template class io_uring_socket_send_op_base : public io_uring_operation { public: io_uring_socket_send_op_base(const boost::system::error_code& success_ec, socket_type socket, socket_ops::state_type state, const ConstBufferSequence& buffers, socket_base::message_flags flags, func_type complete_func) : io_uring_operation(success_ec, &io_uring_socket_send_op_base::do_prepare, &io_uring_socket_send_op_base::do_perform, complete_func), socket_(socket), state_(state), buffers_(buffers), flags_(flags), bufs_(buffers), msghdr_() { msghdr_.msg_iov = bufs_.buffers(); msghdr_.msg_iovlen = static_cast(bufs_.count()); } static void do_prepare(io_uring_operation* base, ::io_uring_sqe* sqe) { BOOST_ASIO_ASSUME(base != 0); io_uring_socket_send_op_base* o( static_cast(base)); if ((o->state_ & socket_ops::internal_non_blocking) != 0) { ::io_uring_prep_poll_add(sqe, o->socket_, POLLOUT); } else if (o->bufs_.is_single_buffer && o->bufs_.is_registered_buffer && o->flags_ == 0) { ::io_uring_prep_write_fixed(sqe, o->socket_, o->bufs_.buffers()->iov_base, o->bufs_.buffers()->iov_len, -1, o->bufs_.registered_id().native_handle()); } else { ::io_uring_prep_sendmsg(sqe, o->socket_, &o->msghdr_, o->flags_); } } static bool do_perform(io_uring_operation* base, bool after_completion) { BOOST_ASIO_ASSUME(base != 0); io_uring_socket_send_op_base* o( static_cast(base)); if ((o->state_ & socket_ops::internal_non_blocking) != 0) { if (o->bufs_.is_single_buffer) { return socket_ops::non_blocking_send1(o->socket_, o->bufs_.first(o->buffers_).data(), o->bufs_.first(o->buffers_).size(), o->flags_, o->ec_, o->bytes_transferred_); } else { return socket_ops::non_blocking_send(o->socket_, o->bufs_.buffers(), o->bufs_.count(), o->flags_, o->ec_, o->bytes_transferred_); } } if (o->ec_ && o->ec_ == boost::asio::error::would_block) { o->state_ |= socket_ops::internal_non_blocking; return false; } return after_completion; } private: socket_type socket_; socket_ops::state_type state_; ConstBufferSequence buffers_; socket_base::message_flags flags_; buffer_sequence_adapter bufs_; msghdr msghdr_; }; template class io_uring_socket_send_op : public io_uring_socket_send_op_base { public: BOOST_ASIO_DEFINE_HANDLER_PTR(io_uring_socket_send_op); io_uring_socket_send_op(const boost::system::error_code& success_ec, int socket, socket_ops::state_type state, const ConstBufferSequence& buffers, socket_base::message_flags flags, Handler& handler, const IoExecutor& io_ex) : io_uring_socket_send_op_base(success_ec, socket, state, buffers, flags, &io_uring_socket_send_op::do_complete), handler_(static_cast(handler)), work_(handler_, io_ex) { } static void do_complete(void* owner, operation* base, const boost::system::error_code& /*ec*/, std::size_t /*bytes_transferred*/) { // Take ownership of the handler object. BOOST_ASIO_ASSUME(base != 0); io_uring_socket_send_op* o (static_cast(base)); ptr p = { boost::asio::detail::addressof(o->handler_), o, o }; BOOST_ASIO_HANDLER_COMPLETION((*o)); // Take ownership of the operation's outstanding work. handler_work w( static_cast&&>( o->work_)); BOOST_ASIO_ERROR_LOCATION(o->ec_); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder2 handler(o->handler_, o->ec_, o->bytes_transferred_); p.h = boost::asio::detail::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { fenced_block b(fenced_block::half); BOOST_ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_)); w.complete(handler, handler.handler_); BOOST_ASIO_HANDLER_INVOCATION_END; } } private: Handler handler_; handler_work work_; }; } // namespace detail } // namespace asio } // namespace boost #include #endif // defined(BOOST_ASIO_HAS_IO_URING) #endif // BOOST_ASIO_DETAIL_IO_URING_SOCKET_SEND_OP_HPP