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// // SPDX-License-Identifier: BSD-3-Clause // Copyright (c) Contributors to the OpenEXR Project. // #ifndef INCLUDED_ILM_THREAD_H #define INCLUDED_ILM_THREAD_H //----------------------------------------------------------------------------- // // class Thread // // Class Thread is a portable interface to a system-dependent thread // primitive. In order to make a thread actually do something useful, // you must derive a subclass from class Thread and implement the // run() function. If the operating system supports threading then // the run() function will be executed int a new thread. // // The actual creation of the thread is done by the start() routine // which then calls the run() function. In general the start() // routine should be called from the constructor of the derived class. // // The base-class thread destructor will join/destroy the thread. // // IMPORTANT: Due to the mechanisms that encapsulate the low-level // threading primitives in a C++ class there is a race condition // with code resembling the following: // // { // WorkerThread myThread; // } // myThread goes out of scope, is destroyed // // and the thread is joined // // The race is between the parent thread joining the child thread // in the destructor of myThread, and the run() function in the // child thread. If the destructor gets executed first then run() // will be called with an invalid "this" pointer. // // This issue can be fixed by using a Semaphore to keep track of // whether the run() function has already been called. You can // include a Semaphore member variable within your derived class // which you post() on in the run() function, and wait() on in the // destructor before the thread is joined. Alternatively you could // do something like this: // // Semaphore runStarted; // // void WorkerThread::run () // { // runStarted.post() // // do some work // ... // } // // { // WorkerThread myThread; // runStarted.wait (); // ensure that we have started // // the run function // } // myThread goes out of scope, is destroyed // // and the thread is joined // //----------------------------------------------------------------------------- #include "IlmThreadConfig.h" #include "IlmThreadExport.h" #include "IlmThreadNamespace.h" #if ILMTHREAD_THREADING_ENABLED # include #endif ILMTHREAD_INTERNAL_NAMESPACE_HEADER_ENTER // // Query function to determine if the current platform supports // threads AND this library was compiled with threading enabled. // ILMTHREAD_EXPORT bool supportsThreads (); class ILMTHREAD_EXPORT_TYPE Thread { public: ILMTHREAD_EXPORT Thread (); ILMTHREAD_EXPORT virtual ~Thread (); ILMTHREAD_EXPORT void start (); virtual void run () = 0; // // wait for thread to exit - must be called before deleting thread // ILMTHREAD_EXPORT void join (); ILMTHREAD_EXPORT bool joinable () const; private: #if ILMTHREAD_THREADING_ENABLED std::thread _thread; #endif Thread& operator= (const Thread& t) = delete; Thread& operator= (Thread&& t) = delete; Thread (const Thread& t) = delete; Thread (Thread&& t) = delete; }; ILMTHREAD_INTERNAL_NAMESPACE_HEADER_EXIT #endif // INCLUDED_ILM_THREAD_H