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// // SPDX-License-Identifier: BSD-3-Clause // Copyright Contributors to the OpenEXR Project. // // // Convenience functions that call GL with Imath types // #ifndef INCLUDED_IMATHGL_H #define INCLUDED_IMATHGL_H #include #include "ImathFun.h" #include "ImathMatrix.h" #include "ImathNamespace.h" #include "ImathVec.h" /// Call glVertex3f inline void glVertex (const IMATH_INTERNAL_NAMESPACE::V3f& v) { glVertex3f (v.x, v.y, v.z); } /// Call glVertex2f inline void glVertex (const IMATH_INTERNAL_NAMESPACE::V2f& v) { glVertex2f (v.x, v.y); } /// Call glNormal3f inline void glNormal (const IMATH_INTERNAL_NAMESPACE::V3f& n) { glNormal3f (n.x, n.y, n.z); } /// Call glColor3f inline void glColor (const IMATH_INTERNAL_NAMESPACE::V3f& c) { glColor3f (c.x, c.y, c.z); } /// Call glTranslatef inline void glTranslate (const IMATH_INTERNAL_NAMESPACE::V3f& t) { glTranslatef (t.x, t.y, t.z); } /// Call glTexCoord2f inline void glTexCoord (const IMATH_INTERNAL_NAMESPACE::V2f& t) { glTexCoord2f (t.x, t.y); } /// Disable GL textures inline void glDisableTexture () { glActiveTexture (GL_TEXTURE1); glBindTexture (GL_TEXTURE_2D, 0); glDisable (GL_TEXTURE_2D); glActiveTexture (GL_TEXTURE0); } namespace { const float GL_FLOAT_MAX = 1.8e+19; // sqrt (FLT_MAX) inline bool badFloat (float f) { return !IMATH_INTERNAL_NAMESPACE::finitef (f) || f < -GL_FLOAT_MAX || f > GL_FLOAT_MAX; } } // namespace /// Throw an exception if m is not a valid matrix for GL inline void throwBadMatrix (const IMATH_INTERNAL_NAMESPACE::M44f& m) { if (badFloat (m[0][0]) || badFloat (m[0][1]) || badFloat (m[0][2]) || badFloat (m[0][3]) || badFloat (m[1][0]) || badFloat (m[1][1]) || badFloat (m[1][2]) || badFloat (m[1][3]) || badFloat (m[2][0]) || badFloat (m[2][1]) || badFloat (m[2][2]) || badFloat (m[2][3]) || badFloat (m[3][0]) || badFloat (m[3][1]) || badFloat (m[3][2]) || badFloat (m[3][3])) throw std::invalid_argument ("GL matrix overflow"); } /// Call glMultmatrixf. Throw an exception if m is not a valid matrix for GL. inline void glMultMatrix (const IMATH_INTERNAL_NAMESPACE::M44f& m) { throwBadMatrix (m); glMultMatrixf ((GLfloat*) m[0]); } /// Call glMultmatrixf. Throw an exception if m is not a valid matrix for GL. inline void glMultMatrix (const IMATH_INTERNAL_NAMESPACE::M44f* m) { throwBadMatrix (*m); glMultMatrixf ((GLfloat*) (*m)[0]); } /// Call glLoadmatrixf. Throw an exception if m is not a valid matrix for GL. inline void glLoadMatrix (const IMATH_INTERNAL_NAMESPACE::M44f& m) { throwBadMatrix (m); glLoadMatrixf ((GLfloat*) m[0]); } /// Call glLoadmatrixf. Throw an exception if m is not a valid matrix for GL. inline void glLoadMatrix (const IMATH_INTERNAL_NAMESPACE::M44f* m) { throwBadMatrix (*m); glLoadMatrixf ((GLfloat*) (*m)[0]); } IMATH_INTERNAL_NAMESPACE_HEADER_ENTER /// /// A class object that pushes/pops the GL matrix. This object assists with /// proper cleanup of the state when exceptions are thrown. /// class GLPushMatrix { public: GLPushMatrix () { glPushMatrix (); } ~GLPushMatrix () { glPopMatrix (); } }; /// /// A class object that pushes/pops the current GL attribute state. This object assists with /// proper cleanup of the state when exceptions are thrown. /// class GLPushAttrib { public: /// call glPushAttrib() GLPushAttrib (GLbitfield mask) { glPushAttrib (mask); } /// call glPopAttrib() ~GLPushAttrib () { glPopAttrib (); } }; /// /// A class object that wraps glBegin/glEnd. The constructor calls /// glBegin(). The destructor calls glEnd(). /// class GLBegin { public: /// Call glBegin() GLBegin (GLenum mode) { glBegin (mode); } /// Call glEnd() ~GLBegin () { glEnd (); } }; IMATH_INTERNAL_NAMESPACE_HEADER_EXIT #endif