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// Copyright (c) 2018 GeometryFactory Sarl (France) // All rights reserved. // // This file is part of CGAL (www.cgal.org). // // $URL: https://github.com/CGAL/cgal/blob/v6.1/Three/include/CGAL/Three/Edge_container.h $ // $Id: include/CGAL/Three/Edge_container.h b26b07a1242 $ // SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-Commercial // // Author(s) : Maxime Gimeno #ifndef EDGE_CONTAINER_H #define EDGE_CONTAINER_H #include #include #include #include using namespace CGAL::Three; #ifdef demo_framework_EXPORTS # define DEMO_FRAMEWORK_EXPORT Q_DECL_EXPORT #else # define DEMO_FRAMEWORK_EXPORT Q_DECL_IMPORT #endif struct Edge_d; namespace CGAL { namespace Three { //! //! \brief The Edge_container struct wraps the OpenGL data for drawing lines. //! struct DEMO_FRAMEWORK_EXPORT Edge_container :public Primitive_container { //! //! \brief The vbosName enum //! //! Holds the `Vbo` Ids of this container. //! enum vbosName { Vertices = 0, //!< Designates the buffer that contains the vertex coordinates. Indices, //!< Designates the buffer that contains the vertex indices. Normals, //!< Designates the buffer that contains the normal coordinates. Colors, //!< Designates the buffer that contains the color components. Radius, //!< Designates the buffer that contains the radius of wire spheres. Centers, //!< Designates the buffer that contains the center of c3t3 facets or the center of wire spheres, for example. Texture_map, //!< Designates the buffer that contains the UV map for the texture. Subdomain_indices, //!< Designates the buffer that contains the subdomains of both cells defining a c3t3 facet. NbOfVbos //!< Designates the size of the VBOs vector for `Edge_container`s }; //! //! \brief The constructor. //! \param program is the `QOpenGLShaderProgram` that is used by this `Edge_container` `Vao`. //! \param indexed must be `true` if the data is indexed, `false` otherwise. If `true`, VBOs[Indices] must be filled. //! Edge_container(int program, bool indexed); //! //! \brief initGL creates the `Vbo`s and `Vao`s of this `Edge_container`. //! \attention It must be called within a valid OpenGL context. The `draw()` function of an item is always a safe place to call this. //! //! \todo Is it a good idea to call InitGL of each item in the scene so the developer doesn't have to worry about this in each draw() of each item ? //! //! \param viewer the active `Viewer_interface`. //! void initGL(Viewer_interface *viewer) override; //! //! \brief draw is the function that actually renders the data. //! \param viewer the active `Viewer_interface`. //! \param is_color_uniform must be `false` if `VBOs`[`Colors`] is not empty, `true` otherwise. //! void draw(CGAL::Three::Viewer_interface* viewer, bool is_color_uniform) override; void initializeBuffers(Viewer_interface *viewer) override; /// \name Getters and Setters for the shaders parameters. /// /// Each of those depends of the `OpenGL_program_IDs` this container is using. /// If the shaders of this program doesn't need one, you can ignore it. /// The others should be filled at each `draw()` from the item. ///@{ //! getter for the "plane" parameter QVector4D getPlane()const; //! getter for the "f_matrix" parameter QMatrix4x4 getFrameMatrix()const; //! getter for the "viewport" parameter QVector2D getViewport()const; //! getter for the "width" parameter GLfloat getWidth()const; //! setter for the "plane" parameter void setPlane(const QVector4D&); //! setter for the "f_matrix" parameter void setFrameMatrix(const QMatrix4x4&); //! setter for the "viewport" parameter void setViewport(const QVector2D&); //! setter for the "width" parameter void setWidth(const GLfloat&); //! setter for the "is_surface" attribute. Used in PROGRAM_C3T3_EDGES void setIsSurface (const bool); ///@} private: friend struct Edge_d; mutable Edge_d* d; }; //end of class Triangle_container } } #endif // EDGE_CONTAINER_H