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MZ@ !L!This program cannot be run in DOS mode. $')cGcGcGIFaGjjGcFGIDaGIBCGIChGIOqGIbGIbGIEbGRichcGPELd' &lh@  @ xXlX)`pp@.textkl `.data_p@.idata\  @@.rsrcXln@@.reloc`@BA0A@tA@@@ @@@@@@@@p@@0@@de@le@te@|e@e@SC@e@SCXFe@SCXFe@SCXFe@SCe@SD@e@SDXFe@SDe@XFe@XFe@XFe@XFe@SG@f@SGXFf@SGXFf@SGXFf@SG f@SH@$f@SHXF,f@SH4f@FL@8f@FL@f@FLHf@VL!i@\f@VL!i@xf@PL!i@f@VL! i@f@VL!i@f@PL!i@f@FLf@@f@f@f@g@ g@g@g@$g@,g@4g@ <files> /?, /help print this message /T <profile> target profile /E <name> entrypoint name /I <include> additional include path /Vi display details about the include process /Od disable optimizations /Op disable preshaders /O{0,1,2,3} optimization level 0..3. 1 is default /WX treat warnings as errors /Vd disable validation /Zi enable debugging information /Zss debug name with source information /Zsb debug name with only binary information /Zpr pack matrices in row-major order /Zpc pack matrices in column-major order /Gpp force partial precision /Gfa avoid flow control constructs /Gfp prefer flow control constructs /Gdp disable effect performance mode /Ges enable strict mode /Gec enable backwards compatibility mode /Gis force IEEE strictness /Gch compile as a child effect for FX 4.x targets /Fo <file> output object file /Fl <file> output a library /Fc <file> output assembly code listing file /Fx <file> output assembly code and hex listing file /Fh <file> output header file containing object code /Fe <file> output warnings and errors to a specific file /Fd <file> extract shader PDB and write to given file /Vn <name> use <name> as variable name in header file /Cc output color coded assembly listings /Ni output instruction numbers in assembly listings /No output instruction byte offset in assembly listings /Lx output hexadecimal literals /P <file> preprocess to file (must be used alone) @<file> options response file /dumpbin load a binary file rather than compiling /Qstrip_reflect strip reflection data from 4_0+ shader bytecode /Qstrip_debug strip debug information from 4_0+ shader bytecode /Qstrip_priv strip private data from 4_0+ shader bytecode /Qstrip_rootsignature strip root signature from shader bytecode /setrootsignature <file> attach root signature to shader bytecode /extractrootsignature <file> extract root signature from shader bytecode /verifyrootsignature <file> verify shader bytecode against root signature /compress compress DX10 shader bytecode from files /decompress decompress bytecode from first file, output files should be listed in the order they were in during compression /shtemplate <file> template shader file for merging/matching resources /mergeUAVs merge UAV slots of template shader and current shader /matchUAVs match template shader UAV slots in current shader /res_may_alias assume that UAVs/SRVs may alias for cs_5_0+ /enable_unbounded_descriptor_tables enables unbounded descriptor tables /all_resources_bound enable aggressive flattening in SM5.1+ /setprivate <file> private data to add to compiled shader blob /getprivate <file> save private data from shader blob /force_rootsig_ver <profile> force root signature version (rootsig_1_1 if omitted) /D <id>=<text> define macro /nologo suppress copyright message <profile>: Too many files specified ('%ws' was the last one), use /? to get usage information No files matched '%ws' \rUnable to open '%ws' invalid filename parameter '%ws' passed to '/%ws' option, use /? to get usage information Unknown or invalid option '/%ws', use /? for help '/%ws' option used more than once, use /? to get usage information '/%ws' option requires a parameter, use /? to get usage information Unsupported shader model specified "%S" Unsupported root signature model specified "%S" Optimization level (/O#) set multiple times, use /? to get usage information wunable to open file %ws Merge/match resources set multiple times, use /? to get usage information Memory allocation failed. Operation failed with code %d. /LD is no longer supported. The June 2010 DirectX SDK has support for it if needed. /D option expects a value after =, use /? to get usage information Too many macros defined (%d), use /? to get usage information unable to add include path to search list: %ws cannot specify both /Zss and /Zsb No files specified, use /? to get usage information Cannot specify /Gfa and /Gfp together, use /? to get usage information Strictness and compatibility mode are mutually exclusive: For DX9 compatibility mode, use /Gec For regular DX10 shaders and effects, use regular mode (do not specify /Gec or /Ges) For clean future-proof DX10 shaders and effects, use strict mode (/Ges) Cannot specify /Zpr and /Zpc together, use /? to get usage information cannot specify entry point for a library (mark library entry points with the export keyword) maincannot preprocess to file and compile at the same time vs_2_0Merging/matching resources requires a template shader to be given with /shtemplate, use /? to get usage information Merging/matching resources requires shader model 4.0+, use /? to get usage information /shtemplate can only be used when merging/matching resources, use /? to get usage information The /Gch option can only be used when compiling to FX 4.x targets and above. Compression and decompression cannot be combined. Compression and decompression cannot be combined with stripping. Compression and decompression cannot be combined with disassembly. Decompression cannot be combined with /Fh. Replay can only be used with shader compilation. /usereplay takes all compilation settings, defines and source from the replay information. /savereplay requires output to be saved to a file or header. #if 0 #endif File will not contain disassembled shader as a comment Disassembly failed const BYTE %hs[] = {CompressedData_vs%x%x_ps%x%x_BYTE g_%hs%hs[] = { %3u, }; // %0.4x: %0.8x %hcCompressed %u items totalling %I64u bytes to %I64u bytes, %.2fx compression 1D3DCOMPILER_USE_REPLAYD3DCOMPILER_SAVE_REPLAYWARNING: Compilation failed but a replay capturing the failure will still be saved. Out of memory Unable to decompress '%ws' Decompressed %u items Decompressed first %u items out of %u Decompressed all %u compressed items, ignored %u extra filespecs Unable to write to '%ws' failed to open file: %ws compilation failed; no code produced failed reading private datashader does not have private datafailed writing %ws compilation private data save succeeded; see %ws failed to open private data file: %ws unable to set private data, continuing without it Root layout verification succeeded. .pdbUnable to read debug name info. /Fd requires a shader model 4 or higher target. /Fd specified, but no PDB data was found in the shader, please use the /Zi switch to generate debug information compiling this shader. compilation PDB save succeeded; see %ws strip operation failed disassembly failed; no disassembly produced .hcompilation header save succeeded; see %ws .codcompilation code save succeeded; see %ws .dcs.vso.fxo.pso.compilation object save succeeded; see %ws .fxlpreprocessing failed; no output produced unable to add current working directory to search listFXC_INCLUDEan error occurred while parsing environment variable FXC_INCLUDE. some search paths may be omitted. an error occurred while setting the initial search directory. searches will be relative to the application's starting directory. failed to open root signature file: %ws specified file does not contain a valid DXBC container specified file does not contain a root signature root signature verification failed specified file does not contain a valid root signature unable to set root signature %s invalid shader blob %hs Opening file [%ws], stack top [%d] Current working dir [%ws] Resolved to [%ws] #hlsl_full_path "%s" "%s" Could not set cur dir: [%ws] error generating default file name %s